Virtual space as a philosophical container, digital temporality, mourning of the image, and immersive spatiality.
3D virtual environments (OM & Hyperfy metaverses), spatial drawing in Virtual Reality (Open Brush), 3D animation loops, and immersive video installation.

Metaversive Architectures: Time, Absence & Distance
(2023–2026)
This research body explores the metaverse not merely as a digital exhibition space, but as a philosophical container to investigate time, memory, and human distance. Developed across three distinct phases between 2023 and 2026, the project questions how art inhabits environments where physical laws disappear, yet digital decay and emotional isolation remain.
​​​​​​​
***
Phase I: Bloom (OM Metaverse, 2023)
 Developed within a white-cube architecture, Bloom functions as a multi-chapter book on time and gravity. In an environment where digital assets never physically die, the project reflects on loss and grief—noting that in virtual realms, death manifests not as organic decay, but as the eventual loss or corruption of the archive.
Data sheet: Bloom, 2023. Immersive metaverse architecture (OM Platform), soundscape, and 3D digital works.
Record: A tour of the OM metaverse modules/chapters + images of the three-dimensional sculptures.
***
Phase II: Flowers Never Die (Hyperfy Metaverse, 2023)
Stripping away gallery walls, this phase embraces surrealism and dreamlike logic. Floating figures, looping sculptures, and suspended animations question the nature of permanence: a realm where flowers never wither, yet time repeats itself in an infinite, eerie loop.
Technical sheet: Flowers Never Die, 2023. Virtual environment (Hyperfy), 3D digital sculptures, and VR animations.
Record: Screenshots/renders of the environment in Hyperfy + a video navigating the surreal, wall-less space.
***
Phase III: Distancia(s) (Open Brush / Video Installation, 2026)
Spatial drawing evolves into moving image. Utilizing VR drawing tools, human figures are encapsulated within transparent cubic structures. Though spatially adjacent, an insurmountable empty void separates them—offering a poignant reflection on contemporary coexistence, autonomy, and psychological distance.
Data sheet: Distance(s), 2026. VR spatial drawing (Open Brush) & 3D video loop animation. HD/4K Video.
Key captures: Stills from the frames where the camera passes through the cubes containing human figures outlined in black.
***
[ ES ] Resumen del Proyecto:
Arquitecturas del Metaverso investiga los espacios virtuales como contenedores filosóficos para abordar el tiempo, la ausencia y la distancia. Desarrollado en tres momentos (Bloom, Flowers Never Die y Distancia(s)), el proyecto pasa de la simulación de la galería tradicional a entornos surrealistas y animación dibujada en VR. La investigación cuestiona cómo habitamos espacios donde nada muere físicamente, pero donde la soledad, el aislamiento en estructuras cúbicas y la pérdida del archivo digital revelan nuevas formas de vulnerabilidad humana.

You may also like

Back to Top